Yesterday Sega released downloadable content for Total War: Rome 2 that adds blood and gore to the game for £2.
- Rome Total War 2 Blood And Gore Mod Download
- Rome Total War 2 Blood And Gore Mods
- Total War Rome 2 Blood And Gore Mod
'Blood & Gore brings the savagery of front-line combat to viscera-splattering life with decapitations, dismemberment and devastating impalements,' reads the official blurb.
A subreddit for all of those who love the Total War series. That earlier comment that you're the best rome II YouTuber isn't an. ROME 2 (Work in Progress) Rome 2 Total War is a successor of Rome Total War from 2004. It’s the 8th “big” game from the Total War series (aside the expansion packs) and the best selling TW game. Download Total War: Rome II - Blood & Gore DLC Online Game Code and play today. Experience the violent horror of the ancient world battlefield with Total War: ROME II Blood & Gore DLC. Blood & Gore brings the savagery of front-line combat to viscera-splattering life with decapitations, dismemberment and devastating impalements. 1.5K Medieval II: Total War; 1.5K Empire: Total War; 1.7K Napoleon: Total War; 1.4K Rome: Total War; 7K Total War Eras Multiplayer; 751 Total War Eras Community Mods; 27.6K Total War Eras Support; 12.5K Off Topic; 2.7K Total War General Chat; 3.5K Off Topic General; 184 New Players; 1.6K Rants and Raves; 2.3K Technology; 665 The Graveyard. After i finish off the mod i'm working on i might try looking into ways in which to increase the percentage of Blood and Gore dlc's kill moves, say like legs, head and arm decapitations increased 300% chance or if it's like instead of 20% chance make it 70-80%. But that's just theory, i dont know if there is a file to do such things.
'Featuring hundreds of gruesome animations that play out in combat between multiple different unit types, the massed battles of Total War: Rome 2 will never be the same again.'
It continues: 'Employing a more refined particle system than Shogun 2, Blood & Gore for Rome 2 looks and feels grittier and more brutal. Gore coats combatants, the ground will become soaked with blood, and you'll hear every stab, slash and impact with bespoke new sound effects.'
Here's the list of additions the Blood Pack gets you:
- New blood-spattered front end
- Graphics option for turning on/off blood
- Blood VFX on arrow/pilum/javelin impacts
- Blood VFX on rock/stone impacts
- Blood VFX on death animations
- Blood shader on death animations and attackers
- Decapitation on selected death animations
- Dismemberment on selected death animations
- Blood decals on terrain
- Sound effects for all blood animations
All this, Sega announced, for £1.99.
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This isn't the first time Sega has released blood and gore as DLC for a Total War game. Back in 2011 it launched a Blood Pack DLC for Total War: Shogun 2. On Steam this costs 99p.
Some players, though, were upset at the move to do the same for Rome 2, feeling something aesthetic such as blood and gore should have been included with the game in the first place.
As one user on NeoGAF put it: 'Is this what it's come to?? Really? We can't even have proper blood and gore in our video games as standard any more? I tell you what, the sooner this micro-transaction bullshit passes the industry by, the better.'
We asked The Creative Assembly to clarify the decision to charge for blood and gore as post-launch DLC, and were told it was down to securing a 16 PEGI age-rating for the main game. As you can see from the video below, the Blood Pack carries a PEGI 18 rating.
'Like the popular Blood Pack for Shogun 2, it is additional content that is not part of the main game,' Total War brand director Rob Bartholomew said.
'As the main game is rated for a teen or 16 audience, and we don't want to raise that requirement for a lot of our fans who are that age, Blood & Gore has always been intended to be a separate additional product and is age rated appropriately.'
Radious Total War Mod (TWR2) | |
---|---|
Platform | Rome II: Total War |
Mod Type | Overhaul |
Era | Standard Rome II era |
Mod Leader | Radious |
Release Status | Various (see individual mod versions) |
Forum / Thread | Here |
Radious Total War is a number of smaller mods that total to a large overhaul mod for Rome II: Total War. The objective of Radious Total War is to improve the Rome II gameplay experience in a variety of areas, similar to the Shogun II mod of the same name.
History
Radious: Total War acquired a hosted mod forum days after Rome II: Total War’s release on September 3, 2014. Since that time, Radious Total War not only continues to change and grow, but also stays compatible with the latest of various downloadable contents and patches.
Description
This mod stays true to the Radious: Total War modding style found in the Shogun II Radious: Total War. Which means that is more correct to say Radious Total War is actually eight standalone mods (4 Unit Packs, Unit Pack Compatibility, AI Mod, Battle Mod, Economy and Research Mod, Campaign Features Mod, and Graphics Mod) that are still fully compatible with each other which collectively form a game overhaul. The purpose of having several smaller mods is so that users can choose from the dozens of options as to which aspects of Rome II: Total War will be adjusted and which parts will stay.
Features
- Radious: Total War includes 455 additional units in 4 culturally themed unit packs (186 in Barbarian Invasion, 134 in Rise of an Empire, 131 in Eastern Eclipse, and 60 in Sand Empires). The largest Unit Pack, Barbarian Invasion, gives 186 units for the Germanic, Iberian, Thracian, Briton, Celtic, Dacian, and other barbarian factions. Rise of an Empire Unit Pack totals to 134 units added to Rome, Carthage, Epirus, Athens, Sparta, Macedon, Illyria, and other minor factions. Eastern Eclipse Unit Pack gives units for Seleucids, Armenia, Pontus, Parthia, and other Eastern faction to a total of 131 units. The smallest Unit Pack, Sand Empires, gives 60 units to Numidian, African, Arabian, and Eastern subcultures.
- Unit Pack Compatibility is a necessary installment for all non-English versions of Radious: Total War. This is from the added text modders put in the game, largely in Unit Packs. Without this mod, only English custom unit names and descriptions can be seen. Unit Pack Compatibility is available in Spanish, French, Italian, German, Czech, Polish, Russian, and Turkish.
- The AI Mod makes the AI change how it recruits and uses armies, resulting in a more aggressive opponent that uses balanced armies. There is an extra army recruitment slot for the player and AI. The AI will also prefer and try to build armies and military buildings. Diplomacy is also overhauled in this mod. The AI will more likely trade, arrange and improve treaties, and join in wars with factions they like, while also breaking treaties and requesting allies to go to war with factions they do not like. Most diplomatic stances and actions also give more extreme effects.
- The Battle Mod reworks almost every aspect of gameplay warfare has been reworked to improve Rome II’s battles. The timer to capture the flag(s) is doubled, and the general aura radius was also increased. Almost every unit was balanced and had its morale, experience bonuses, combat bonuses, and projectiles changed and made more diverse, and shields, arrows, armor, and munitions are reworked. Unit stances and cohesion are also improved.
- Economy and Research Mod main features change how cities are run. The food, squalor, and building systems and effects are rebalanced. Building costs and smithy damage bonuses are changed, and removing the technological requirements for military building gives the AI more varied buildings and future armies. The building system, building effects, and food consumption are also rebalanced.
- Campaign Features Mod provides four turns per year and more armies can be under the player’s command. It is more difficult to provoke hostility and easier to achieve friendly relations with the AI, which makes the AI more willing to commence diplomacy with the player. Civil wars are removed. Major factions are stronger since they receive a slightly higher income bonus. Army and Navy stances, as well as Conquest Decisions, are reworked.
- The Graphics Mod makes several changes in the graphics on the campaign (such as clouds and selected city/general glow effect) and battle map (smoke and dust animations) to help improve realism and in some cases increase frames per second. New loading screens and improved blood effects for Blood and Gore DLC are also included.
The Team
Radious – Mod Leader and Translator
Burebista – Primary Unit Card Maker
Dramabelli – Promotional Artist and Translator
Farsovereign – Unit Maker
Rome Total War 2 Blood And Gore Mod Download
GERULA666 – Logo and Banner Creator
SilentResident – 2D Graphics Artist
Swiss Halberdier – Tester
With thanks to:
Noif de Bodemloze – Artist and Unit Card Maker
Carcaju – Artist and Unit Card Maker
Rome Total War 2 Blood And Gore Mods
Champloo, The Wolfman, Zaskar70, Maffers, Alexander, Zamoo, MrMarko, SquireEwokonTitan, The Gravemind, Miris82, TuranianGhazi, Agent2P, Prussian Warrior, Wullie_Mac, Smarny, and Fidena – Unit Makers and Translators
Total War Rome 2 Blood And Gore Mod
Visual Material
Battle Screenshots
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